League of Legends: Wild Rift Season 1 has officially arrived, and players can rank up in order to earn various rewards. Your rank depends on your overall performance, and to perform well, you need to understand the different champions available in the game. More importantly, you need to make yourself comfortable and knowledgeable in a particular role.
As you start learning about champions’ roles and their abilities, you will encounter the term items and build. Items and builds can be a bit difficult to understand, as there are loads of them, and different items work for different types of champions.
Physical Items
Upgraded
Muramana
- Cost – 2700 GoldStats – +25 Attack Damage+1000 Max Mana+10% Cooldown ReductionItem Description –Awe: Grants Attack Damage equal to 1% of max Mana and refunds 15% of all Mana spent.Shock: Attacks against champions consume 3% of current Mana to deal double that amount as bonus physical damage. Shock is only active when you have greater than 20% max Mana.
Umbral Glaive
Cost – 2800 GoldStats –+50 Attack Damage+10% Cooldown Reduction
Item Description –Sabotage: +10 Armor Penetration.Blackout: Being spotted by an enemy ward reveals traps and disables wards around you for 8 seconds. Attacks instantly destroy both objects (60s cooldown).Suitable Champion – Lee Sin
Phantom Dancer
- Cost – 2800 GoldStats –+25% Critical Rate +45% Attack SpeedItem Description –Spectral Waltz: +5% Movement Speed.Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 240-590 damage for 5 seconds. (90s cooldown).Suitable Champion – Tryndamere, Yasuo, Vayne, Jhin, Varus, Graves
Death’s Dance
- Cost – 3000Stats –+300 Max Health +35 Attack Damage +10% Cooldown ReductionItem Description –Dance: +10% Physical VampCauterize: 30% of damage taken is instead dealt as a Bleed effect over 3 seconds.Suitable Champion – Darius Xin Zhao Nasus Graves Garen Fiora
Maw of Malmortius
- Cost – 3200 GoldStats – +45 Attack Damage. +35 Magic Resistance +10% Cooldown ReductionItem Description –Lifeline: Magic damage that puts you under 35% health grants a shield that absorbs 150 magic damage for seconds. (90s cooldown)Lifegrip: Triggering Lifeline grants 30 attack damage, 10% Physical Vamp, and 10% Magical Vamp until exiting combat.
Trinity Force
- Cost – 3733 GoldStats – +200 Max Health+20 Attack Damage+40% Attack Speed+300 Max Mana+20% Cooldown ReductionItem Description –Unique – Fervor: +5% move speed.Unique – Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base bonus attack damage. (1.5s cooldown).Unique – Rage: Attacks grant 20 move speed and kills grant 60 Move speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved.Suitable Champion – Darius Xin Zhao Vi Olaf Jax Lee Sin Nasus Ezreal Fiora Camille
Manamune
- Cost – 2700 GoldStats – +25 Attack Damage. +300 Max Mana. +10% Cooldown ReductionItem Description –Awe: Grants Attack Damage equal to 1% of max mana and refunds 15% of all mana spent.Mana Charge: Increases max Mana by 8 every attack or when Mana is spent. Caps at 700 bonus mana, transforming Manamune into Muramana.Trigger: Up to 3 times every 12 seconds. You may only carry one Tear of Goddess item at a time.Suitable Champion – Kai’sa, Ezreal
Black Cleaver
- Cost – 3000 GoldStats – +350 Max Health +30 Attack Damage. +20% Cooldown Reduction.Item Description –Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 24% reduction.Rage: Attacks grant 20 movement speed and kills grant 60 movement speed for 2 seconds. Bonuses do not stack. Range champions gain halved values. Suitable Champion –Wukong, Zed, Jarvan IV, Graves, Garen
Mortal Reminder
- Cost – 2650 GoldStats – +45 Attack DamageItem Description –Last Whisper: +35% Armor Penetration.Executioner’s Calling: Physical damage applies Grievous Wounds to enemy champions for 3 seconds.Suitable Champion – Draven, Zed, Tryndamere, Yasuo, Lee Sin, Jhin, Miss Fortune, Ezreal, Jinx, Ashe, Graves
Infinity Edge
- Cost – 3400 GoldStats – +55 Attack Damage. +25% Critical Rate.Item Description –Infinity: Critical Strikes deal 230% damage instead of 200%.Suitable Champion – Draven, Kai’sa, Tryndamere, Yasuo, Master Yi, Vayne, Jhin, Miss Fortune, Varus, Jinx, Ashe
Duskblade of Draktharr
- Cost – 3000 GoldStats –+50 Attack Damage. +10% Cooldown Reduction.Item Description –Razor: +15 Armor Penetration.Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slow them by 99% for 0.25 seconds. Buff lasts for 5 seconds and ranged attacks to not slow.Suitable Champion – Zedd
Youmuu’s Ghostblade
- Cost – 3000 GoldStats – +50 Attack Damage. +10% Cooldown Reduction.Item Description –Slice: +10% Armor Penetration.Momentum: Moving builds momentum, granting a max of 50 movement speed at 100 stacks. Attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired.Spectral Haste: Attacks that expend max Momentum grant 25% attack speed for 4 seconds.Suitable Champion – Zed, Xin Zhao, Miss Fortune, Garen, Fiora
Runaan’s Hurricane
- Cost – 2800 GoldStats – +25% Critical Rate +45% Attack SpeedItem Description –Wind’s Fury: Attacks strike 2 additional nearby enemies, each dealing 40% attack damage. These strikes can Critically Strike and trigger on-hit effects.Suitable Champion – Kai’sa, Varus, Jinx, Ashe
Rapid Firecannon
- Cost – 2800 GoldStats – +25% Critical Rate.+35% Attack Speed.Item Description –Hunter’s Swiftness: +5 Movement Speed.Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deal 50-120 bonus magic damage and activates all Energized effects.Firecannon Barrel: Energy stacks charge 25% faster and Energized attacks have 150 bonus Attack range. Melee attacks gain only 50 range.Suitable Champion – Dravem, Jhin, Miss Fortune, Twisted Fate, Jinx
Blade of the Ruined King
- Cost – 3100 GoldStats – +30 Attack Damage+30% Attack SpeedItem Description –Thirst: +10% Physical Vamp.Ruined Strikes: Attack deals bonus physical damage equal to 6% of the enemy’s current health. Deals at least 15 damage, and against monsters deals a max of 60 damage.Drain: Hitting a champion with 3 attacks or abilities deals 3 magic damage and steals 3% of their movement speed for 3 seconds. (60s Cooldown).Suitable Champion – Kai’sa, Tryndamere, Jax, Master Yi, Vayne, Varus, Ezreal, Ashe
Statikk Shiv
- Cost – 2800 GoldStats – +25% Critical Rate.+35% Attack Speed.Item Description –Electric: +5% Movement Speed.Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.Shiv Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can crit.Suitable Champion – Master Yi, Jhin
Bloodthirster
- Cost – 3400 GoldStats – +65 Attack DamageItem Description –Bloody: +15% Physical VampBloodsworn: Physical Vamp overheals you, generating a sheild that absorb 40-320 damage. this sheild decays out of combat of 10 secondsSuitable Champion – Draven, Yasuo, Vayne, Varus, Jinx
Mid Tier
Caulfields Warhammer
- Cost – 1200 GoldStats – +25 Attack Damage.+10% Cooldown Reduction.
Stinger
- Cost –1200 GoldStats – +30% Attack Speed+10% Cooldown Reduction
Phage
- Cost – 1100 GoldStats – +175 Max Health+15 Attack DamageItem Description –Rage: Attack grant 20 movement speed and kills grants 60 movement speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
Executioners Calling
- Cost – 1000 GoldStats – +20 Attack Damage.Item Description – Physical damage applies Grievous Wounds to enemy champions for 3 seconds.
Last Whisper
- Cost – 1300 GoldStats – +15 Attack Damage.ITEM DESCRIPTION – Last Whisper: +20% Armor Penetration.
Recurve Bow
- Cost – 900Stats – +30% Attack Speed
Cloak of Agility
- COST – 1000 GoldStats – +20 Critical Rate
BF Sword
- COST – 1500 GoldStats – +40 Attack Damage
Serrated Dirk
- COST – 1000 GoldStats +20 Attack DamageITEM DESCRIPTION – Sharp: +10 Armor Penetration
Kircheis Shard
- COST – 900 GoldStats – +20% Attack SpeedITEM DESCRIPTION – Energized: Moving and attacking generates energy stacks. At max Stacks, your next basic attack deals 50 Bonus Magic damage and activates all energized effects.
Zeal
- COST – 1300 GoldStats – +10% Critical Rate+15% Attack ITEM DESCRIPTION – Fervor: +5% Move Speed
Vampiric Scepter
- COST – 1200 GoldStats – +20% Attack Damage+10% Physical Vamp
Basic
Dagger
- COST – 500 GoldStats – +15% Attack Speed
Brawler’s Gloves
- COST – 500STATS – +10% Critical Rate
Long Sword
- COST – 500 GoldSTATS – +12 Attack Damage
Magic Items
Infinity Orb
- Cost – 2850 GoldStats – +200 Max Health+60 Ability PowerItem Description –Destiny: +5% Move Speed.Balance: +15 Magic PenetrationInevitable Demise: Abilities and empowered attacks crit for 20% bonus damage against enemies below 35% health.Suitable Champion – Gragas, Shyvana, Lux, Evelynn, Akali, Ahri, Fizz
Awakened Soulstealer
- Cost – 2500 GoldStats – +65 Ability Power+200 Max Mana+20% Cooldown ReductionItem Description – Soul Charged: Unique takedowns reduce the cooldown of your ultimate by 3%, capping at 15% after 5 stacks.Suitable Champion – Seraphine, Ziggs, Oriaana, Lux, Annie, Ahri
Athene’s Unholy Grail
- Cost – 2500 GoldStats – +55 Ability Power+40 Magic Resistance+10% Cooldown ReductionItem Description – Blood Price: Stores 35% of premitigation damage dealt to champions as Blood, capped at 110-250. Healing or shielding an ally consumes all Blood to heal them for an equal value.Suitable Champion – Nami, Soraka, Sona, Jaana
Harmonic Echo
- Cost – 2800 GoldStats – +80 Ability Power+300 Max Mana+10% Cooldown ReductionItem Description – Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability restores 70 Health +10% AP to your target and up to 3 nearby allied champions.Suitable Champion – Nami, Soraka, Sona, Jaana
Hextech Gunblade
- Cost – 3200 GoldStats –+35 Attack Damage +60 Ability PowerItem Description –Energy Drain: +15% Magical Vamp.Life Drain: +15% Physical Vamp.Hextech Bolt: Hitting an enemy champion with an attack or ability shocks them for 100-200 magic damage +30% AP and slows them by 40% for 2 seconds. (30s Cooldown)Suitable Champion – Evelyn, Akali
Ardent Censer
- Cost – 2600 GoldStats – +250 Max Health+60 Ability Power+10% Cooldown ReductionItem Description –Ardent: +5% Move Speed.Censer: When you heal or shield an allied champion, both of you gain 10-30% Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regen effects do not trigger Censer.Suitable Champion – Nami, Soraka, Sona, Jaana
Archangel’s Staff
- Cost – 2950 GoldStats – +35 Ability Power+500 Max Mana+20% Cooldown ReductionItem Description – Awe: Grants Ability Power equal to 1% of max Mana and refunds 25% of all Mana spent.Mana Charge: Increases max Mana by 12 every time mana is spent. Caps at 700 bonus Mana, transforming Archangel’s Staff into Seraph’s Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tears of the Goddess item at a time.Lifeline: (additional passve granted when the item transform into Seraph’s embrace.) Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield equal to that amount +150 for 2 seconds. (90s Cooldown)Suitable Champion – Ziggs, Sona
Nashor’s Tooth
- Cost – 3200 GoldStats – +50% Attack Speed+70 Ability Power+20% Cooldown ReductionItem Description – Bite: Attacks deal 15 bonus magic damage +15 AP.Suitable Champion – Shyvana
Lich Bane
- Cost – 3050 GoldStats – +80 Ability Power+300 Max Mana+10% Cooldown ReductionItem Description – Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP. (1.5s Cooldown) Damage is reduced vs. structures.Bane: +5% Move SpeedSuitable Champion – Gragas, Evelynn, Akali, Fizz, Twisted Fate
Rod of Ages
- Cost – 2800 GoldStats – +250 Max Health+60 Ability Power300 Max ManaItem Description – Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.Veteran: Each stack provides 20 Health, 10 Mana, and 6 Ability Power, stacking at a rate of 1 every 30 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.Suitable Champion – Singed, Nami, Janna, Aurelion Sol
Liandry’s Torment
- Cost – 3150 GoldStats – +250 Max Health+90 Ability PowerItem Description –Madness: Deals 2% more damage for each second in combat against champions, capped at 10% after 5 seconds.Torment: Damaging abilities and empowered attacks deal 1% of an enemy’s max health as bonus magic damage over 3 seconds. This damage doubles if they are slowed or immobilizedSuitable Champion – Singed, Aurelion Sol, Amumu
Rylai’s Crystal Scepter
- Cost – 2700 GoldStats – +350 Max Health+70 Ability PowerItem Description –Icy: Damaging active abilities and empowered attacks slow enemies by 20% for 1 second.Suitable Champion – Seraphine, Singed, Aurelion Sol, Amumu
Rabadon’s Deathcap
- Cost – 3500 GoldStats – +130 Ability PowerItem Description – Overkill: Increases Ability Power by 40%Suitable Champion – Seraphine, Grages, Ziggs, Shyvana, Nami, Soraka, Orianna, Sona, Lux, Evelynn, Akali, Aurelion Sol, Annie, Ahri, Fizz, Twisted Fate
Void Staff
- Cost – 2800 GoldStats – +70 Ability PowerItem Description – Dissolve: +40% Magic PenetrationSuitable Champion – Seraphine, Grages, Ziggs, Shyvana, Orianna, Lux, Evelynn, Akali, Aurelion Sol, Annie, Ahri, Fizz, Twisted Fate, Amumu
Morellonomicon
- Cost – 3000 GoldStats – +300 Max Health+70 Ability PowerItem Description – Death Touch: +15 Magic Penetration.Cursed: Magic Damage applies Grievous Wounds to enemy champions for 3 seconds.Suitable Champion – Shyvana, Orianna, Annie, Fizz, Amumu
Luden’s Echo
- Cost – 3000 GoldStats – +80 Ability Power+300 Max Mana+10% Cooldown ReductionItem Description –Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord, your next damaging ability or empowered attack deals 100 bonus magic damage +10% AP to your target and up to 3 nearby enemies.Suitable Champion – Seraphine, Grages, Ziggs, Orianna, Lux, Annie, Ahri, Twisted Fate
Void Amethyst
- Cost – GoldStats – +25 Ability PowerItems Description – Dissolve: +20% Magic Penetration
Oblivion Orb
- Cost – 1250 GoldStats – +125 Max Health+25 Ability PowerItems Description –Death Touch: +15 Magic Penetration
Hextech Revolver
- Cost – 1100 GoldStats – +40 Ability PowerItems Description – Hextech Bolt: Hitting an enemy champion with an attack or ability shocks them for 75 magic damage. (30s Cooldown)
Sheen
- Cost – 1100 GoldStats – +300 Max Mana+10% Cooldown ReductionItems Description – Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs. structures.
Haunting Guide
- Cost – 1450 GoldStats –+200 Max Health+35 Ability PowerItems Description –Madness: Deal 2% more damage for each secon in combat against champions, capped at 10% after 5 seconds.
Needlessly Large Rod
- Cost – 1300 GoldStats – +65 Ability Power
Blasting Wand
- Cost – 900 GoldStats – +45 Ability Power
Fiendish Codex
- Cost – 1000 GoldStats – +35 Ability Power+10% Cooldown Reduction
Lost Chapter
- Cost – 105 GoldStats – +30 Ability Power+150 Max ManaItems Description – Haste: +10% Cooldown Reduction
Aether Wisp
- Cost – 950 GoldStats – +35 Ability PowerItems Description – Wisp: +5% Move Speed.
Tear of the Goddess
- Cost – 900 GoldStats – +300 Max HealthItems Description – Awe: 10% of Mana spent is refunded.Mana Charge: Increases max Mana by 6 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
Amplifying Tome
- Cost – 500 GoldStats – +25 Ability Power
Sapphire Crystal
- Cost – 500 GoldStats – +300 Max Mana
Defence Items
Winter’s Approach
- Cost – 2600 GoldStats – +40 Armor+450 Max Mana+10% Cooldown ReductionItems Description – Awe: Grants Armor equal to 1% of max Mana and refunds 15% of all Mana spent.Mana Charge: Increases max Mana by 8 every attack or when Mana is spent. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.Frozen Colossus: (additional passve granted when the item transform into Fimbulwinter.) Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 + 5% current Mana for every nearby enemy champion. Only triggers when above 20% max Mana. (10s Cooldown).
Protector’s Vow
- Cost – 2700 GoldStats – +350 Max Health +40 Armor+10% Cooldown ReductionItems Description – Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 shield +20% bonus HP +15 AP and 20% Move Speed for 1.5 Seconds. (30s Cooldown)Suitable Champion – Soraka, Janna, Braum, Blitzcrank, Alistar
Zeke’s Convergence
- Cost – 2800 GoldStats – +40 Armor+40 Magic Resistance+150 Max Mana+10% Cooldown ReductionItems Description – Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally’s attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally’s attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% for 3 seconds.Suitable Champion – Braum, Blitzcrank, Alistar
Abyssal Mask
- Cost – 2800 GoldStats – +300 Max Health+40 Magic Resistance+300 Max Mana+10% Cooldown ReductionItems Description – Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.Abyssal: Nearby enemy champions take 15% bonus magic damage.Suitable Champion – Malphite, Singed, Braum, Blitzcrank, Alistar, Amumu
Adaptive Helm
- Cost – 2800 GoldStats – +300 Max Health+100% Health Regen+60 Magic ResistanceItems Description – Adaptive: Taking magic damage reduces all subsequent magic damage from that same ability or effect by 15% for 4 seconds.
Dead Man’s Plate
- Cost – 2900 GoldStats – +300 Max Health+50 ArmorItems Description – Momentum: Moving builds Momentum, granting a max of 50 Move Speed at 100 stacks. Attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired.Crushing Blow: Melee Attacks that expend max Momentum also slow by 50% by 1 second.Suitable Champion – Malphite, Darius, Yi, Singed, Olaf, Jarvan IV, Nasus, Braum, Blitzcrank, Alistar, Dr. Mundo, Camille
Iceborn Gauntlet
- Cost – 2700 GoldStats – +50 Armor+450 Max Mana+20% Cooldown ReductionItems Description – Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base AD in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armour increases the size of the ice field. (1.5s Cooldown) Damage is reduced vs. structures.Suitable Champion – Malphite
Sterak’s Gage
- Cost – 3200 GoldStats – +400 Max HealthItems Description – Heavy Handed: +50% base Attack Damage. Only applies to melee champions.Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 3 seconds. (90s Cooldown)Sterak’s Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.Suitable Champion – Wukong, Darius, Xin Zhao, Yi, Olaf, Jax, Jarvan IV, Lee Sin, Garen, Fiora, Camille
Frozen Mallet
- Cost – 3000 GoldStats – +550 Max Health+25 Attack DamageItems Description – Icy: Attacks slow enemies by 40% for 1.5 seconds. Slow amount halved for ranged attacks.Suitable Champion – Master Yi
Thornmail
- Cost – 2800 GoldStats – +200 Max Health+75 ArmorItems Description – Thorns: Being hit by an attack reflects 25 magic damage +10% bonus armor and inflicts them with Grievous Wounds for 3 seconds.Suitable Champion – Malphite
Randuin Omen
- Cost – 2800 GoldStats – +400 Max Health+50 ArmorItems Description – Armored: Reduces damage from Critical Strikes by 15%.Cold Steel: Reduce the attack Speed of enemies by 15% for 1.5 second when struck by an attack.Suitable Champion – Wukon, Malphite, Yi, Jax, Braum, Blitzcrank, Alistar
Spirit Visage
- Cost – 2900 GoldStats – +350 Max Health+100% Health Regen+45 Magic Resistance+10% Cooldown ReductionItems Description – Blessed: Increases all healing, regen, and drain effects on yourself by 30%.Suitable Champion – Wukong, Yi, Olaf, Jarvan IV, Nasus, Dr. Mundo, Camille
Sunfire Cape
- Cost – 2800 GoldStats – +400 Max Health+40 ArmorItems Description – Immolate: Deals 25-40 magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.Suitable Champion – Dr. Mundo
Guardian Angel
- Cost – 2800 GoldStats – +45 Attack Damage+40 ArmorItems Description – Resurrect: Upon taking lethal damage, restores 50% base Health and 30% Mana after 4 seconds of stasis. (180s Cooldown)Suitable Champion – Wukong, Draven, Kai’sa, Darius, Zed, Xin Zhao, Tryndamere, Olaf, Jax, Jarvan IV, Yasuo, Master Yi, Lee Sin, Vayne, Miss Fortune, Nasus, Ezreal, Ashe, Graves, Garen, Fiora, Dr. Mundo, Camille
Glacial Shroud
- Cost – 1000 GoldStats – +20 Armor+150 Max Mana+10% Cooldown Reduction
Negatron Cloak
- Cost – 900 GoldStats – +40 Magic Resistance
Hexdrinker
- Cost – 1200 GoldStats – +15 Attack Damage+30 Magic ResistanceItems Description – Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 150 magic damage for 5 seconds. (90s Cooldown)
Jaurim’s Fist
- Cost – 1200 GoldStats –+200 Max Health+15 Attack DamageItems Description – Thorns: Being hit by an attack reflects 3 magic damage +10% bonus Armor and inflicts them with Grievous Wounds for 3 seconds.
Chain Vest
- Cost – 900 GoldStats – +40 Armor
Catalyst of Aeos
- Cost – 1100 GoldStats – +200 Max Health+300 Max ManaItems Description – Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast.
Warden’s Mail
- Cost – 1050 GoldStats – +35 ArmorItems Description – Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second when struck by an attack.
Giant’s Belt
- Cost – 1000 GoldStats – +300 Max Health
Kindlegem
- Cost – 1000 GoldStats – +175 Max Health+10% Cooldown Reduction
Null-Magic Mantle
- Cost – 500 GoldStats – +20 Magic Resistance
Cloth Armor
- Cost – 500 GoldStats – +20 Armor
Ruby Crystal
- Cost – 500 GoldStats – +150 Max Health
Boots Items
Ionian Boots of Lucidity
- Cost – 1000 GoldStats – +40 Move speed +10% cooldown reduction Reduces Summoner spell cooldowns by 10%.Items Description – Increases move speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.Suitable Champions – Seraphine, Graves, Zed, Ziggs, Shyvana, Nami, Soraka, Orianna, Sona, Janna, Lux, Lee Sin, Akali, Varus, Annie, Ahri, Fizz, Ezreal, Twisted Fate, Braum, Alistar, Amumu
Ninja Tabi
- Cost – 1000 GoldStats – +40 Move Speed+15 ArmorBlock 15% damage from attacks.Items Description – Increases move speed by 15% for 3 seconds, dealing or taking damage from champions removes sprint.Suitable Champions – Malphite, Darius
Mercury’s Treads
- Cost – 1000 GoldStats – +40 Move speed+10 magic resistTenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilzes by 35%.Items Description – Sprint: Increases move speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.Suitable Champions – Wukong, Yi, Jax, Jarvan IV, Graves, Fiora
Boots of Swiftness
- Cost – 1000 GoldStats – +50 Move Speed. Sleek: Move speed slows reduced by 30%.Items Description – Sprint: Increases move speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.Suitable Champions – Xin Zhao, Singed, Olaf, Evelynn, Jhin, Miss Fortune, Aurelion Sol, Nasus, Ashe, Blitzcrank, Garen, Dr. Mundo
Gluttonous Greaves
- Cost – 1000 GoldStats – +40 move speed. +8% physical vamp. +8% magical vamp.Items Description – Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.Suitable Champions – Draven, Kai’sa, Tryndamere, Yasuo, Master Yi, Vayne, Jinx, Camille
Enchantments
Teleport Enchant
- Cost – 1000 GoldStats – Teleport: After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. Cooldown: 180 seconds.
Shadows Enchant
- Cost – 500 GoldStats – Shadows: Summons 2 ghost that seeks out nearby enemy champions. On contact, a champion is revealed and slowed by 40% for up to 5 seconds, based upon travel time. Cooldown: 60 seconds.
Redeeming Enchant
- Cost – 500 GoldStats – Redeem: Reveal a position and after 2.5 seconds, a beam of light heals allied by 23-75, while enemies take 10% of their max health as true damage. Minions and monsters take 250 damage instead. Cooldown: 60 seconds
Gargoyle Enchant
- Cost – 500 GoldStats – Stoneplate: Increase your health by 40%, while reducing damage dealt by 65% for 4 seconds. If there are 3 or more enemy champions nearby, increase Health by 130% instead.Cooldown: 45 seconds.
Quicksilver Enchant
- Cost – 500 GoldStats – Quicksilver: Removes all crowd control effects currently affecting you, and gain 50% move speed for 1.5 second. Cooldown: 60 seconds.
Protobelt Enchant
- Cost – 500 GoldStats – Protobelt: Dash forward and unleash a cone of missiles that deal 75 – 145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. Cooldown: 60 seconds.
Glorious Enchant
- Cost – 500 GoldStats – Glory: Gain 15% movement speed for 4 seconds, increasing to 60% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emites a shockwave that slows nearby enemies by 50% for 2 seconds. Cooldown: 45 seconds.
Locket Enchant
- Cost – 500 GoldStats – Locket: Shield yourself and all nearby allied champions from 140 – 420 damage for 2.5 seconds. Cooldown: 60 seconds.
Stasis Enchant
- Cost – 1000 GoldStats – Stasis: Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items.Cooldown: 120 seconds.
Boots of Speed
Cost – 500 GoldStats – +20 Movement SpeedItems Descriptions –Sprint: Increases Move speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.
+25% Critical Rate +45% Attack Speed
+300 Max Health +35 Attack Damage +10% Cooldown Reduction
+45 Attack Damage. +35 Magic Resistance +10% Cooldown Reduction
+200 Max Health+20 Attack Damage+40% Attack Speed+300 Max Mana+20% Cooldown Reduction
+25 Attack Damage. +300 Max Mana. +10% Cooldown Reduction
+350 Max Health +30 Attack Damage. +20% Cooldown Reduction.
+55 Attack Damage. +25% Critical Rate.
+50 Attack Damage. +10% Cooldown Reduction.
+25% Critical Rate.+35% Attack Speed.
+30 Attack Damage+30% Attack Speed
+25 Attack Damage.+10% Cooldown Reduction.
+30% Attack Speed+10% Cooldown Reduction
+175 Max Health+15 Attack Damage
Sharp: +10 Armor Penetration
Energized: Moving and attacking generates energy stacks. At max Stacks, your next basic attack deals 50 Bonus Magic damage and activates all energized effects.
+10% Critical Rate+15% Attack
Fervor: +5% Move Speed
+200 Max Health+60 Ability Power
+65 Ability Power+200 Max Mana+20% Cooldown Reduction
Soul Charged: Unique takedowns reduce the cooldown of your ultimate by 3%, capping at 15% after 5 stacks.
+55 Ability Power+40 Magic Resistance+10% Cooldown Reduction
Blood Price: Stores 35% of premitigation damage dealt to champions as Blood, capped at 110-250. Healing or shielding an ally consumes all Blood to heal them for an equal value.
+80 Ability Power+300 Max Mana+10% Cooldown Reduction
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability restores 70 Health +10% AP to your target and up to 3 nearby allied champions.
+250 Max Health+60 Ability Power+10% Cooldown Reduction
+35 Ability Power+500 Max Mana+20% Cooldown Reduction
Awe: Grants Ability Power equal to 1% of max Mana and refunds 25% of all Mana spent.Mana Charge: Increases max Mana by 12 every time mana is spent. Caps at 700 bonus Mana, transforming Archangel’s Staff into Seraph’s Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tears of the Goddess item at a time.Lifeline: (additional passve granted when the item transform into Seraph’s embrace.) Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield equal to that amount +150 for 2 seconds. (90s Cooldown)
+50% Attack Speed+70 Ability Power+20% Cooldown Reduction
Bite: Attacks deal 15 bonus magic damage +15 AP.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP. (1.5s Cooldown) Damage is reduced vs. structures.Bane: +5% Move Speed
+250 Max Health+60 Ability Power300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.Veteran: Each stack provides 20 Health, 10 Mana, and 6 Ability Power, stacking at a rate of 1 every 30 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
+250 Max Health+90 Ability Power
+350 Max Health+70 Ability Power
Overkill: Increases Ability Power by 40%
Dissolve: +40% Magic Penetration
+300 Max Health+70 Ability Power
Death Touch: +15 Magic Penetration.Cursed: Magic Damage applies Grievous Wounds to enemy champions for 3 seconds.
Dissolve: +20% Magic Penetration
+125 Max Health+25 Ability Power
Hextech Bolt: Hitting an enemy champion with an attack or ability shocks them for 75 magic damage. (30s Cooldown)
+300 Max Mana+10% Cooldown Reduction
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs. structures.
+200 Max Health+35 Ability Power
+35 Ability Power+10% Cooldown Reduction
+30 Ability Power+150 Max Mana
Wisp: +5% Move Speed.
Awe: 10% of Mana spent is refunded.Mana Charge: Increases max Mana by 6 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
+40 Armor+450 Max Mana+10% Cooldown Reduction
Awe: Grants Armor equal to 1% of max Mana and refunds 15% of all Mana spent.Mana Charge: Increases max Mana by 8 every attack or when Mana is spent. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.Frozen Colossus: (additional passve granted when the item transform into Fimbulwinter.) Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 + 5% current Mana for every nearby enemy champion. Only triggers when above 20% max Mana. (10s Cooldown).
+350 Max Health +40 Armor+10% Cooldown Reduction
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 shield +20% bonus HP +15 AP and 20% Move Speed for 1.5 Seconds. (30s Cooldown)
+40 Armor+40 Magic Resistance+150 Max Mana+10% Cooldown Reduction
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally’s attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally’s attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% for 3 seconds.
+300 Max Health+40 Magic Resistance+300 Max Mana+10% Cooldown Reduction
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.Abyssal: Nearby enemy champions take 15% bonus magic damage.
+300 Max Health+100% Health Regen+60 Magic Resistance
Adaptive: Taking magic damage reduces all subsequent magic damage from that same ability or effect by 15% for 4 seconds.
+300 Max Health+50 Armor
Momentum: Moving builds Momentum, granting a max of 50 Move Speed at 100 stacks. Attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired.Crushing Blow: Melee Attacks that expend max Momentum also slow by 50% by 1 second.
+50 Armor+450 Max Mana+20% Cooldown Reduction
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base AD in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armour increases the size of the ice field. (1.5s Cooldown) Damage is reduced vs. structures.
Heavy Handed: +50% base Attack Damage. Only applies to melee champions.Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 3 seconds. (90s Cooldown)Sterak’s Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
+550 Max Health+25 Attack Damage
Icy: Attacks slow enemies by 40% for 1.5 seconds. Slow amount halved for ranged attacks.
+200 Max Health+75 Armor
Thorns: Being hit by an attack reflects 25 magic damage +10% bonus armor and inflicts them with Grievous Wounds for 3 seconds.
+400 Max Health+50 Armor
Armored: Reduces damage from Critical Strikes by 15%.Cold Steel: Reduce the attack Speed of enemies by 15% for 1.5 second when struck by an attack.
+350 Max Health+100% Health Regen+45 Magic Resistance+10% Cooldown Reduction
Blessed: Increases all healing, regen, and drain effects on yourself by 30%.
+400 Max Health+40 Armor
Immolate: Deals 25-40 magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
+45 Attack Damage+40 Armor
+20 Armor+150 Max Mana+10% Cooldown Reduction
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 150 magic damage for 5 seconds. (90s Cooldown)
Thorns: Being hit by an attack reflects 3 magic damage +10% bonus Armor and inflicts them with Grievous Wounds for 3 seconds.
+200 Max Health+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast.
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second when struck by an attack.
+40 Move speed +10% cooldown reduction Reduces Summoner spell cooldowns by 10%.
Increases move speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.
+40 Move Speed+15 ArmorBlock 15% damage from attacks.
+40 Move speed+10 magic resistTenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilzes by 35%.
+50 Move Speed. Sleek: Move speed slows reduced by 30%.
+40 move speed.
+8% physical vamp. +8% magical vamp.
Teleport: After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. Cooldown: 180 seconds.
Shadows: Summons 2 ghost that seeks out nearby enemy champions. On contact, a champion is revealed and slowed by 40% for up to 5 seconds, based upon travel time. Cooldown: 60 seconds.
Redeem: Reveal a position and after 2.5 seconds, a beam of light heals allied by 23-75, while enemies take 10% of their max health as true damage. Minions and monsters take 250 damage instead. Cooldown: 60 seconds
Stoneplate: Increase your health by 40%, while reducing damage dealt by 65% for 4 seconds. If there are 3 or more enemy champions nearby, increase Health by 130% instead.Cooldown: 45 seconds.
Quicksilver: Removes all crowd control effects currently affecting you, and gain 50% move speed for 1.5 second. Cooldown: 60 seconds.
Protobelt: Dash forward and unleash a cone of missiles that deal 75 – 145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. Cooldown: 60 seconds.
Glory: Gain 15% movement speed for 4 seconds, increasing to 60% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emites a shockwave that slows nearby enemies by 50% for 2 seconds. Cooldown: 45 seconds.
Locket: Shield yourself and all nearby allied champions from 140 – 420 damage for 2.5 seconds. Cooldown: 60 seconds.
Stasis: Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items.Cooldown: 120 seconds.