League of Legends: Wild Rift 1.1 update has been released officially, adding new champions, skins, and several improvements and fixes. The patch has unlocked open beta access to three more regions — Vietnam, Oceania, and Turkey.
Wild Rift’s 1.1 update can be downloaded from Google Play Store and Apple App Store for the players residing in the countries with open beta access, while the others can use the APK and OBB files to download it. Here’s the League of Legends: Wild Rift update 1.1 patch notes.
League of Legends: Wild Rift 1.1 Update Patch Notes
Champions
Darius, The Hand of Noxus
There is no greater symbol of Noxian than Darius, the nation’s most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire’s enemies, many of them Noxians themselves.
Knowing that he never doubts his cause and hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.
Draven, The Glorious Executioner
In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested, but none has ever been as celebrated as Draven. As a former soldier, he found that the crowds uniquely appreciated his flair for his dramatic and unparalleled skill with the spinning axes.
Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forevermore.
Wukong, The Monkey King
Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, he became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin. The champion will be available later during this patch.
Alistar
(2) Headbutt
- Cooldown: 13/12/11/10s → 14/12.5/11/9.5s
Gragas
(ULT) Exploding Cask
- Travel time: 6 frames → 4 frames
Janna
Base Stats
- Attack Damage: 46 → 52
(2) Zephyr
- Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS
(3) Eye of the Storm
- Base shield: 80/130/180/230HP → 90/140/190/240HPCooldown: 16/14/12/10s → 13/12/11/10s
Shyvana
(3) Flame Breath
- Dragon form damage: 75 + level5 + 30% AD + 30% AP → 45 + level5 + 20% AD + 30% APDragon form Scorch damage: 45 + level5 + 10% AD + 20% AP → 30 + level4 + 10% AD + 20% AP
Tryndamere
(1) Bloodlust
- HP% AD: 0.2/0.25/0.3/0.35 → 0.25/0.3/0.35/0.4
(ULT) Undying Rage
- Cooldown: 100/90/80s → 100/85/70s
Twisted Fate
(2) Pick a Card
- Card rotate time: 0.7s → 0.6s
Languages
Added support for French, German, Italian, Spanish, Polish, Traditional Chinese, Turkish, Russian, and Vietnamese.
Features
- Added the option to ping ability cooldownsAdded the option for fixed joystick controls
Skins
Academy Darius
High Noon Darius
Primetime Draven
Soul Reaver Draven
More skins will be released throughout the patch
Mana Adjustments
Base Mana Adjustments
Ahri – Mana regen: 21 → 18Alistar – Mana regen: 21 → 18Amumu – Mana regen: 21 → 18
(2) Despair – Mana per second: 10/10/10/10 → 10/11/12/13(Ult) Curse of the Sad Mummy – Mana: 100/150/200 → 100/100/100
Ashe – Mana regen: 12 → 9
Mana regen per level: 0.5 → 0.7Mana regen @ level 15: 19 (unchanged)
Aurelion Sol – Mana regen: 12 → 9Blitzcrank – Mana regen: 18 → 15Camille – Mana regen: 18 → 15Evelynn – Mana regen: 18 → 15Ezreal – Mana regen: 21 → 9Fiora – Mana regen: 12 → 9Fizz – Mana regen: 18 → 15Graves – Mana regen: 18 → 15Jax – Mana regen: 15 → 12Janna – Mana regen: 24 → 21Jhin – Mana regen: 12 → 9Jinx – Mana regen: 15 → 12Kai’Sa – Mana regen: 18 → 15Lux – Mana regen: 12 → 9Master Yi – Mana regen: 15 → 12Nami – Mana regen: 21 → 18Nasus – Mana regen: 15 → 12Soraka – Mana regen: 24 → 18Twisted Fate – Mana regen: 12 → 9
(Ult) Destiny – Mana: 150/150/150 → 100/100/100
Vayne – Mana regen: 12 → 9
(Ult) Final Hour – Mana: 80/80/80 → 100/100/100
Vi – Mana regen: 18 → 15
(Ult) Assault and Battery – Mana: 100/125/150 → 100/100/100
Xin Zhao – Mana regen: 15 → 12
Items
Grievous Wounds Items
Bramble Vest
- Grievous Wounds duration: 1s → 3s
Executioner’s Calling
- Grievous Wounds duration: 3s (unchanged)
Morellonomicon
Mortal Reminder
- Grievous Wounds duration: 5s → 3s
Thornmail
Tank Items
Mercury’s Treads
- Tenacity: 30% → 35%
Ninja Tabi
- Armor: 10 → 15Auto-attack damage reduction: 10% → 15%
Gargoyle Enchant
- Health bonus: 40/100% → 65/130%
Fimbulwinter
- Passive Cooldown: 10s → 15s
Game Systems
Ability Haste
Similar to League of Legends on PC, Cooldown Reduction has been replaced with a stat called Ability Haste. The exact formula for how much Ability Haste equates to CDR is as follows:
CDR = 1 – (1/(1+Ability Haste))
Below is a list of all changes happening as a result of the stat change:
All Changes
Physical
- Caulfield’s Warhammer: 10% CDR → 10 Ability HasteStinger: 10% CDR → 10 Ability HasteBlack Cleaver: 20% CDR → 25 Ability HasteTrinity Force: 20% CDR → 25 Ability HasteUmbral Glaive: 10% CDR → 10 Ability HasteYoumuu’s Ghostblade: 10% CDR → 10 Ability HasteDuskblade of Draktharr: 10% CDR → 10 Ability HasteManamune: 10% CDR → 10 AMuramana: 10% CDR → 10 Ability HasteMaw of Malmortius: 10% CDR → 10 Ability HasteDeath’s Dance: 10% CDR → 15 Ability Haste
Magic
Fiendish Codex: 10% CDR → 10 Ability HasteLost Chapter: 10% CDR → 10 Ability Haste
Passive – Haste: Renamed to InsightPassive – Insight: Grants 10 Ability Haste
Sheen: 10% CDR → 10 Ability HasteLich Bane: 10% CDR → 10 Ability HasteNashor’s Tooth: 20% CDR → 25 Ability HasteLuden’s Echo: 10% CDR → 10 Ability HasteHarmonic Echo: 10% CDR → 10 Ability HasteAwakened Soulstealer: 20% CDR → 25% Ability Haste
Ultimate CDR per stack: 3% → 3 Ultimate Haste per stackUltimate Haste affects your ultimate ability’s cooldown as Ability Haste would
Athene’s Unholy Grail: 10% CDR → 10 Ability HasteArdent Censer: 10% CDR → 10 Ability HasteArchangel’s Staff: 20% CDR → 25 Ability HasteSeraph’s Embrace: 20% CDR → 25 Ability Haste
Defense
- Kindlegem: 10% CDR → 10 Ability HasteGlacial Shroud: 10% CDR → 10 Ability HasteIceborn Gauntlet: 20% CDR → 25 Ability HasteSpirit Visage: 10% CDR → 10 Ability HasteAbyssal Mask: 10% CDR → 10 Ability HasteZeke’s Convergence: 10% CDR → 10 Ability HasteWarmog’s Armor: 10% CDR → 10 Ability HasteGuardian’s Vow: 10% CDR → 10 Ability HasteWinter’s Approach: 10% CDR → 10 Ability HasteFimbulwinter: 10% CDR → 10 Ability Haste
Boots
- Ionian Boots of Lucidity: 10% CDR → 15 Ability HasteSummoner Spell cooldown reduction: 10% → 15%
Evolved Blue Buff
- 20% CDR → 20 Ability Haste
Runes
Hunter – Genius
2.5% CDR + 1.5% CDR per Unique Takedown → 2.5 Ability Haste + 2.5 Ability Haste per Unique Take DownMax Ability Haste: 15
Dragons
League of Legends: Wild Rift will adopt the Dragon Soul system in the future, and these changes are the first step towards that:
Base Burn Damage: 50 true damage per second over 3 seconds → 45 true damage per second over 3 seconds (150 total → 135 total)Burn Damage per Dragon: Now scales from 45/60/75/90 per 1/2/3/4 Dragon your team has taken (including Elder Dragon itself) (135/180/225/270)Elder Dragon elemental effect now increases by 50% per dragon taken.
150% → 150/200/250/300% per 1/2/3/4 Dragons your team has taken
Smite
- Initial charge: Smite’s initial second charge delayed by 10 seconds
Runes
Fleet Footwork
- Healing effectiveness: Against minions, the healing effectiveness for ranged champions is reduced to 30%.
Other Notes
- Improved Wild Rift’s matchmaking to lower ping and skill disparityAdded a limit to gifts sent in one dayLowered AFK penalty timingsChat settings will now default to off until account level 8 when team chat will be available by default. Players can opt in to chat at any time.Emotes now glow in-game