League of Legends: Wild Rift 1.0a update has been released officially, and the developers have made some balance changes and other adjustments in the game, and along with this, a lot of bugs have been fixed.
The update has not been pushed out in the app stores; instead, it will automatically get downloaded in the game. The patch notes of the League of Legends: Wild Rift 1.0a update have been released.
League of Legends: Wild Rift 1.0a Patch Notes
Champions
Blitzcrank
Base Stats
- The health has been decreased from 690 to 650Health regeneration per level has been reduced from 1.07 to 0.81
(ULT) Static Field
- Damage has been changed from 250/375/500 to 200/325/450Silence duration has been adjusted and is decreased from 1s to 0.5s.
Vayne
- Movement speed of Vayne has been reduced from 330 to 325.
(P) Night Hunter
- Movement speed bonus has been changed from (30 at Level 1) to (15 at Level 1) / (20 at Level 5) / (30 at Level 9).
(2) Silver Bolts
- The damage of Silver Bolts has been changed from 50/70/90/110 to 30/50/70/90.
Xin Zhao
- Attack Damage has been reduced from 70 to 64.Health per level has been nerfed from 115 to 105.Armor per level has been decreased from 4.3 to 3.9.Magic Resist has been changed from 38 to 30.
(3) Audacious Charge
- Cast range has been decreased from 6 to 5.5.
(ULT) Crescent Guard
- Cooldown period has been increased from 80/70/60s to 100/85/70s.
Major Bugfixes
Although a lot of bugs have been fixed, the developers have mentioned only the major ones.
- Fixed an issue where bots were significantly over performing in Practice Mode.