The 12.17 update will arrive for League of Legends, and here is the complete list of changes and fixes added to this patch. This patch includes minor changes, specific item changes, and some new cosmetics. Also, significant adjustments were made to Hecarim and Maokai in League of Legends 12.17. Stopwatch, one of the most divisive items in League of Legends, is receiving some nerfs. Here is everything new with the 12.17 update.

League of Legends 12.17 Patch Notes

Champion Buffs

Camille

  • Adaptive Defenses (Passive)
  • %HP Shield: 17% > 20%
  • Hookshot/Wall Dive (E)
  • Damage: 60/95/130/165/200 (+75% bonus AD) > 80/110/140/170/200 (+90% bonus AD)

Ezreal

  • %HP Shield: 17% > 20%

  • Damage: 60/95/130/165/200 (+75% bonus AD) > 80/110/140/170/200 (+90% bonus AD)

  • Arcane Shift (E)

  • Cooldown: 28/25/22/19/16 seconds > 26/23/20/17/14 seconds

Graves

  • Cooldown: 28/25/22/19/16 seconds > 26/23/20/17/14 seconds

  • End of the Line (Q)

  • Cooldown: 12/11/10/9/8 seconds > 13/11.5/10/8.5/7 second

  • Collateral Damage (R)

  • Damage: 250/400/550 (+150% bonus AD) > 275/425/575 (+150% bonus AD)

Kassadin

  • Cooldown: 12/11/10/9/8 seconds > 13/11.5/10/8.5/7 second

  • Damage: 250/400/550 (+150% bonus AD) > 275/425/575 (+150% bonus AD)

  • Null Sphere (Q)

  • Cooldown: 11/10.5/10/9.5/9 seconds > 10/9.5/9/8.5/8 seconds

  • Mana Cost: 70/75/80/85/90 > 60/65/70/75/80

Miss Fortune

  • Cooldown: 11/10.5/10/9.5/9 seconds > 10/9.5/9/8.5/8 seconds

  • Mana Cost: 70/75/80/85/90 > 60/65/70/75/80

  • Double Up (Q)

  • Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) > 20/45/70/95/120 (+100% AD) (+35% AP)

  • Cast Time: 0.25s > Matches Basic Attack Time

  • Strut (W)

  • Mana Cost: 45 > 35

  • Attack Speed: 40/55/70/85/100% > 50/65/80/95/110%

  • Make it Rain (E)

  • Cooldown: 18/16/14/12/10 seconds > 18/17/16/15/14 seconds

  • Full Damage: (8-ticks) 80/115/150/185/220 (+80% AP) > 70/100/130/160/190 (+100% AP)

  • Slow: 40/45/50/55/60% > 50% (+4% per 100 AP)

Nocturne

  • Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) > 20/45/70/95/120 (+100% AD) (+35% AP)

  • Cast Time: 0.25s > Matches Basic Attack Time

  • Mana Cost: 45 > 35

  • Attack Speed: 40/55/70/85/100% > 50/65/80/95/110%

  • Cooldown: 18/16/14/12/10 seconds > 18/17/16/15/14 seconds

  • Full Damage: (8-ticks) 80/115/150/185/220 (+80% AP) > 70/100/130/160/190 (+100% AP)

  • Slow: 40/45/50/55/60% > 50% (+4% per 100 AP)

  • Attack Speed Ratio: 0.668 > 0.721

  • Umbra Blades (Passive)

  • Cooldown: 14 seconds > 13 seconds

Rell

  • Cooldown: 14 seconds > 13 seconds

  • Ferromancy: Crash Down (W)

  • Move Speed while Dismounted: 250 > 280

  • Attract and Repel (E)

  • Cooldown: 18/16.25/14.5/12.75/11 seconds > 13 seconds

Sett

  • Move Speed while Dismounted: 250 > 280

  • Cooldown: 18/16.25/14.5/12.75/11 seconds > 13 seconds

  • Haymaker (W)

  • AD ratio: 20% per 100 bonus AD > 25% per 100 bonus AD

  • Facebreaker (E)

  • Slow: 50% > 70%

Twisted Fate

  • AD ratio: 20% per 100 bonus AD > 25% per 100 bonus AD

  • Slow: 50% > 70%

  • Wild Card (Q)

  • AP Ratio: 70% > 80%

  • Pick a Card (W)

  • Mana Cost: 40/55/70/85/100 > 30/40/50/60/70

Champion Nerfs

Ahri

  • AP Ratio: 70% > 80%

  • Mana Cost: 40/55/70/85/100 > 30/40/50/60/70

  • Charm (E)

  • Duration: 1.4-2s > 1.2-2s

Azir

  • Duration: 1.4-2s > 1.2-2s

  • Arise! (W)

  • Sand Soldier Damage: 50-150 (based on level) (+60% AP) > 50-150 (based on level) (+55% AP)

  • Cooldown: 8/7.5/7/6.5/6 seconds > 9/8.25/7.5/6.75/6 seconds

  • Shifting Sands (E)

  • Cooldown: 19/18/17/16/15 seconds > 22/20.5/19/17.5/16 seconds

Nami

  • Sand Soldier Damage: 50-150 (based on level) (+60% AP) > 50-150 (based on level) (+55% AP)

  • Cooldown: 8/7.5/7/6.5/6 seconds > 9/8.25/7.5/6.75/6 seconds

  • Cooldown: 19/18/17/16/15 seconds > 22/20.5/19/17.5/16 seconds

  • Tidecaller’s Blessing (E)

  • Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.

Renekton

  • Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.

  • Cull the Meek (Q)

  • Damage: 65/100/135/170/205 (+80% bonus AD) > 60/90/120/150/180 (+100% bonus AD)

  • Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) > 90 / 135 / 180 / 225 / 270 (+140% bonus AD

Sivir

  • Damage: 65/100/135/170/205 (+80% bonus AD) > 60/90/120/150/180 (+100% bonus AD)

  • Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) > 90 / 135 / 180 / 225 / 270 (+140% bonus AD

  • AD Growth 3 > 2.8

  • Ricochet (W)

  • Bounce Damage AD Ratio: 30/35/40/45/50% total AD > 25/30/35/40/45% total AD

Sylas

  • Bounce Damage AD Ratio: 30/35/40/45/50% total AD > 25/30/35/40/45% total AD

  • Base Health 595 > 575

  • Chain Lash

  • Cooldown: 10/9/8/7/6 seconds > 11/10/9/8/7 seconds

Taric

  • Cooldown: 10/9/8/7/6 seconds > 11/10/9/8/7 seconds

  • Base Magic Resist 32 > 28

  • Dazzle (E)

  • Cooldown: 15/14/13/12/11 seconds > 16/15/14/13/12 seconds

Trundle

  • Cooldown: 15/14/13/12/11 seconds > 16/15/14/13/12 seconds

  • Frozen Domain (W)

  • Cooldown: 15/14/13/12/11 seconds > 18/17/16/15/14 seconds

Wukong

  • Cooldown: 15/14/13/12/11 seconds > 18/17/16/15/14 seconds

  • Base Attack Speed: 0.711 > 0.680

  • Base Movespeed: 345 > 340

Champion Adjustments

Hecarim

  • Base Armor 35 > 32

  • HP Growth 104 > 99

  • Rampage (Q)

  • Damage: 60/90/120/150/180 (+90% bonus AD) > 60/85/110/135/160 (+95% bonus AD)

  • Damage per stack: 2% (+3% per 100 bonus AD) > 4% (+6% per 100 bonus AD)

  • Q Cooldown per stack: 1 second > 0.75 seconds

  • Max number of stacks: 2 > 3

  • Stack Falloff: All at duration end > 1 stack per second at duration end

  • Mana Cost: 28/31/34/37/40 > 30

  • Spirit of Dread (W)

  • Cooldown: 14 seconds > 16/15.5/15/14.5/14 seconds

  • [NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active

  • Devastating Charge (E)

  • Min Damage: 30/45/60/75/90 (+55% bonus AD) > 30/45/60/75/90 (+50% bonus AD)

  • Max Damage: 60/90/120/150/180 (+110% bonus AD) > 60/90/120/150/180 (+100% bonus AD)

  • Minimum Knockback: 250 > 150

  • Maximum Knockback: 450 > 350

  • Cooldown: 20/19/18/17/16 > 18 at all ranks

  • Onslaught of Shadows (R)

  • Fear duration: 0.75-2 seconds based on distance traveled > 0.75-1.5 seconds based on distance traveled

Maokai

  • Damage: 60/90/120/150/180 (+90% bonus AD) > 60/85/110/135/160 (+95% bonus AD)

  • Damage per stack: 2% (+3% per 100 bonus AD) > 4% (+6% per 100 bonus AD)

  • Q Cooldown per stack: 1 second > 0.75 seconds

  • Max number of stacks: 2 > 3

  • Stack Falloff: All at duration end > 1 stack per second at duration end

  • Mana Cost: 28/31/34/37/40 > 30

  • Cooldown: 14 seconds > 16/15.5/15/14.5/14 seconds

  • [NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active

  • Min Damage: 30/45/60/75/90 (+55% bonus AD) > 30/45/60/75/90 (+50% bonus AD)

  • Max Damage: 60/90/120/150/180 (+110% bonus AD) > 60/90/120/150/180 (+100% bonus AD)

  • Minimum Knockback: 250 > 150

  • Maximum Knockback: 450 > 350

  • Cooldown: 20/19/18/17/16 > 18 at all ranks

  • Fear duration: 0.75-2 seconds based on distance traveled > 0.75-1.5 seconds based on distance traveled

  • Sap Magic (Passive)

  • [NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received

  • Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) > 4-34 (+4.8-14% Max Health) (levels 1-17)

  • Bramble Smash (Q)

  • Damage: 70/110/150/190/230 (+40% AP) > 65/110/155/200/245 (+40% AP)

  • [NEW] WOOD YOU BELIEVE IT: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)

  • [NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters

  • Sapling Toss (E)

  • [REMOVED] NOT SO HEALTH-Y: Saplings no longer deal maximum percent health damage

  • Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) > 55/80/105/130/155 (+42.5% AP +6% bonus HP)

  • Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) > 110/160/210/260/310 (+85% AP +12% bonus HP)

  • [NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings.

  • Mana Cost: 60/70/80/90/100 > 45/55/65/75/85

  • Slow Amount: 35% > 45%

  • [NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% > 45% (+2% per 100 AP) (6% per 1000 bonus HP)

  • Nature’s Grasp (R)

  • Missile Initial Speed: 50 > 10

  • Missile Maximum Speed: 650 > 750

  • Missile Acceleration: 250 > 300

  • [NEW] MAKE LIKE A TREE AND LEAVE: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions

Items

Stopwatch

  • [NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received

  • Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) > 4-34 (+4.8-14% Max Health) (levels 1-17)

  • Damage: 70/110/150/190/230 (+40% AP) > 65/110/155/200/245 (+40% AP)

  • [NEW] WOOD YOU BELIEVE IT: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)

  • [NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters

  • [REMOVED] NOT SO HEALTH-Y: Saplings no longer deal maximum percent health damage

  • Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) > 55/80/105/130/155 (+42.5% AP +6% bonus HP)

  • Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) > 110/160/210/260/310 (+85% AP +12% bonus HP)

  • [NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings.

  • Mana Cost: 60/70/80/90/100 > 45/55/65/75/85

  • Slow Amount: 35% > 45%

  • [NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% > 45% (+2% per 100 AP) (6% per 1000 bonus HP)

  • Missile Initial Speed: 50 > 10

  • Missile Maximum Speed: 650 > 750

  • Missile Acceleration: 250 > 300

  • [NEW] MAKE LIKE A TREE AND LEAVE: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions

  • Cost: 650 > 750 (Note: Perfect Timing will still only contribute 250 gold towards a Stopwatch item)

Guardian Angel

  • Combine Cost : 50 gold > 150 gold
  • Total Cost : 2800 > 3000 gold
  • Attack Damage : 40 > 45

Seeker’s Armguard

  • Ability Power : 20 > 30

Zhonya’s Hourglass

  • Total Cost : 2600 > 3000
  • Ability Power : 65 > 80
  • Ability Haste : 10 > 15

ARAM Balance

  • Buffs
  • Gragas : -3% Damage Taken > -5% Damage Taken
  • Gwen : +5% Damage Taken > +5% Damage Dealt, 0% Damage Taken
  • Lee Sin : +5% Damage Dealt, -5% Damage Taken, +20% Healing > +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding
  • Qiyana : +15% Damage Dealt, -15% Damage Taken > +15% Damage Dealt, -20% Damage Taken
  • Sylas : -5% Damage Taken > +5% Damage Dealt, -5% Damage Taken
  • Zac : -4% Damage Taken, +20% Healing
  • Nerfs
  • Bel’Veth : +5% Damage Dealt, -10% Damage Taken > +5% Damage Dealt, -5% Damage Taken
  • LeBlanc : +20% Damage Dealt, -20% Damage Taken > +17% Damage Dealt, -17% Damage Taken
  • Nasus : +5% Damage Taken > -5% Damage Dealt, +5% Damage Taken
  • Sona : -5% Damage Dealt, +10% Damage Taken > -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding
  • Zed : +15% Damage Dealt, -15% Damage Taken > +10% Damage Dealt, -10% Damage Taken

League of Legends schedule says patch 12.17 will go live on Thursday, September 8 at 3 AM PT / 5 AM GMT / 3 AM CET. For more information regarding this patch, visit the League of Legends site.

  • Gragas : -3% Damage Taken > -5% Damage Taken

  • Gwen : +5% Damage Taken > +5% Damage Dealt, 0% Damage Taken

  • Lee Sin : +5% Damage Dealt, -5% Damage Taken, +20% Healing > +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding

  • Qiyana : +15% Damage Dealt, -15% Damage Taken > +15% Damage Dealt, -20% Damage Taken

  • Sylas : -5% Damage Taken > +5% Damage Dealt, -5% Damage Taken

  • Zac : -4% Damage Taken, +20% Healing

  • Bel’Veth : +5% Damage Dealt, -10% Damage Taken > +5% Damage Dealt, -5% Damage Taken

  • LeBlanc : +20% Damage Dealt, -20% Damage Taken > +17% Damage Dealt, -17% Damage Taken

  • Nasus : +5% Damage Taken > -5% Damage Dealt, +5% Damage Taken

  • Sona : -5% Damage Dealt, +10% Damage Taken > -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding

  • Zed : +15% Damage Dealt, -15% Damage Taken > +10% Damage Dealt, -10% Damage Taken