The 12.17 update will arrive for League of Legends, and here is the complete list of changes and fixes added to this patch. This patch includes minor changes, specific item changes, and some new cosmetics. Also, significant adjustments were made to Hecarim and Maokai in League of Legends 12.17. Stopwatch, one of the most divisive items in League of Legends, is receiving some nerfs. Here is everything new with the 12.17 update.
League of Legends 12.17 Patch Notes
Champion Buffs
Camille
- Adaptive Defenses (Passive)
- %HP Shield: 17% > 20%
- Hookshot/Wall Dive (E)
- Damage: 60/95/130/165/200 (+75% bonus AD) > 80/110/140/170/200 (+90% bonus AD)
Ezreal
%HP Shield: 17% > 20%
Damage: 60/95/130/165/200 (+75% bonus AD) > 80/110/140/170/200 (+90% bonus AD)
Arcane Shift (E)
Cooldown: 28/25/22/19/16 seconds > 26/23/20/17/14 seconds
Graves
Cooldown: 28/25/22/19/16 seconds > 26/23/20/17/14 seconds
End of the Line (Q)
Cooldown: 12/11/10/9/8 seconds > 13/11.5/10/8.5/7 second
Collateral Damage (R)
Damage: 250/400/550 (+150% bonus AD) > 275/425/575 (+150% bonus AD)
Kassadin
Cooldown: 12/11/10/9/8 seconds > 13/11.5/10/8.5/7 second
Damage: 250/400/550 (+150% bonus AD) > 275/425/575 (+150% bonus AD)
Null Sphere (Q)
Cooldown: 11/10.5/10/9.5/9 seconds > 10/9.5/9/8.5/8 seconds
Mana Cost: 70/75/80/85/90 > 60/65/70/75/80
Miss Fortune
Cooldown: 11/10.5/10/9.5/9 seconds > 10/9.5/9/8.5/8 seconds
Mana Cost: 70/75/80/85/90 > 60/65/70/75/80
Double Up (Q)
Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) > 20/45/70/95/120 (+100% AD) (+35% AP)
Cast Time: 0.25s > Matches Basic Attack Time
Strut (W)
Mana Cost: 45 > 35
Attack Speed: 40/55/70/85/100% > 50/65/80/95/110%
Make it Rain (E)
Cooldown: 18/16/14/12/10 seconds > 18/17/16/15/14 seconds
Full Damage: (8-ticks) 80/115/150/185/220 (+80% AP) > 70/100/130/160/190 (+100% AP)
Slow: 40/45/50/55/60% > 50% (+4% per 100 AP)
Nocturne
Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) > 20/45/70/95/120 (+100% AD) (+35% AP)
Cast Time: 0.25s > Matches Basic Attack Time
Mana Cost: 45 > 35
Attack Speed: 40/55/70/85/100% > 50/65/80/95/110%
Cooldown: 18/16/14/12/10 seconds > 18/17/16/15/14 seconds
Full Damage: (8-ticks) 80/115/150/185/220 (+80% AP) > 70/100/130/160/190 (+100% AP)
Slow: 40/45/50/55/60% > 50% (+4% per 100 AP)
Attack Speed Ratio: 0.668 > 0.721
Umbra Blades (Passive)
Cooldown: 14 seconds > 13 seconds
Rell
Cooldown: 14 seconds > 13 seconds
Ferromancy: Crash Down (W)
Move Speed while Dismounted: 250 > 280
Attract and Repel (E)
Cooldown: 18/16.25/14.5/12.75/11 seconds > 13 seconds
Sett
Move Speed while Dismounted: 250 > 280
Cooldown: 18/16.25/14.5/12.75/11 seconds > 13 seconds
Haymaker (W)
AD ratio: 20% per 100 bonus AD > 25% per 100 bonus AD
Facebreaker (E)
Slow: 50% > 70%
Twisted Fate
AD ratio: 20% per 100 bonus AD > 25% per 100 bonus AD
Slow: 50% > 70%
Wild Card (Q)
AP Ratio: 70% > 80%
Pick a Card (W)
Mana Cost: 40/55/70/85/100 > 30/40/50/60/70
Champion Nerfs
Ahri
AP Ratio: 70% > 80%
Mana Cost: 40/55/70/85/100 > 30/40/50/60/70
Charm (E)
Duration: 1.4-2s > 1.2-2s
Azir
Duration: 1.4-2s > 1.2-2s
Arise! (W)
Sand Soldier Damage: 50-150 (based on level) (+60% AP) > 50-150 (based on level) (+55% AP)
Cooldown: 8/7.5/7/6.5/6 seconds > 9/8.25/7.5/6.75/6 seconds
Shifting Sands (E)
Cooldown: 19/18/17/16/15 seconds > 22/20.5/19/17.5/16 seconds
Nami
Sand Soldier Damage: 50-150 (based on level) (+60% AP) > 50-150 (based on level) (+55% AP)
Cooldown: 8/7.5/7/6.5/6 seconds > 9/8.25/7.5/6.75/6 seconds
Cooldown: 19/18/17/16/15 seconds > 22/20.5/19/17.5/16 seconds
Tidecaller’s Blessing (E)
Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.
Renekton
Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.
Cull the Meek (Q)
Damage: 65/100/135/170/205 (+80% bonus AD) > 60/90/120/150/180 (+100% bonus AD)
Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) > 90 / 135 / 180 / 225 / 270 (+140% bonus AD
Sivir
Damage: 65/100/135/170/205 (+80% bonus AD) > 60/90/120/150/180 (+100% bonus AD)
Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) > 90 / 135 / 180 / 225 / 270 (+140% bonus AD
AD Growth 3 > 2.8
Ricochet (W)
Bounce Damage AD Ratio: 30/35/40/45/50% total AD > 25/30/35/40/45% total AD
Sylas
Bounce Damage AD Ratio: 30/35/40/45/50% total AD > 25/30/35/40/45% total AD
Base Health 595 > 575
Chain Lash
Cooldown: 10/9/8/7/6 seconds > 11/10/9/8/7 seconds
Taric
Cooldown: 10/9/8/7/6 seconds > 11/10/9/8/7 seconds
Base Magic Resist 32 > 28
Dazzle (E)
Cooldown: 15/14/13/12/11 seconds > 16/15/14/13/12 seconds
Trundle
Cooldown: 15/14/13/12/11 seconds > 16/15/14/13/12 seconds
Frozen Domain (W)
Cooldown: 15/14/13/12/11 seconds > 18/17/16/15/14 seconds
Wukong
Cooldown: 15/14/13/12/11 seconds > 18/17/16/15/14 seconds
Base Attack Speed: 0.711 > 0.680
Base Movespeed: 345 > 340
Champion Adjustments
Hecarim
Base Armor 35 > 32
HP Growth 104 > 99
Rampage (Q)
Damage: 60/90/120/150/180 (+90% bonus AD) > 60/85/110/135/160 (+95% bonus AD)
Damage per stack: 2% (+3% per 100 bonus AD) > 4% (+6% per 100 bonus AD)
Q Cooldown per stack: 1 second > 0.75 seconds
Max number of stacks: 2 > 3
Stack Falloff: All at duration end > 1 stack per second at duration end
Mana Cost: 28/31/34/37/40 > 30
Spirit of Dread (W)
Cooldown: 14 seconds > 16/15.5/15/14.5/14 seconds
[NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
Devastating Charge (E)
Min Damage: 30/45/60/75/90 (+55% bonus AD) > 30/45/60/75/90 (+50% bonus AD)
Max Damage: 60/90/120/150/180 (+110% bonus AD) > 60/90/120/150/180 (+100% bonus AD)
Minimum Knockback: 250 > 150
Maximum Knockback: 450 > 350
Cooldown: 20/19/18/17/16 > 18 at all ranks
Onslaught of Shadows (R)
Fear duration: 0.75-2 seconds based on distance traveled > 0.75-1.5 seconds based on distance traveled
Maokai
Damage: 60/90/120/150/180 (+90% bonus AD) > 60/85/110/135/160 (+95% bonus AD)
Damage per stack: 2% (+3% per 100 bonus AD) > 4% (+6% per 100 bonus AD)
Q Cooldown per stack: 1 second > 0.75 seconds
Max number of stacks: 2 > 3
Stack Falloff: All at duration end > 1 stack per second at duration end
Mana Cost: 28/31/34/37/40 > 30
Cooldown: 14 seconds > 16/15.5/15/14.5/14 seconds
[NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
Min Damage: 30/45/60/75/90 (+55% bonus AD) > 30/45/60/75/90 (+50% bonus AD)
Max Damage: 60/90/120/150/180 (+110% bonus AD) > 60/90/120/150/180 (+100% bonus AD)
Minimum Knockback: 250 > 150
Maximum Knockback: 450 > 350
Cooldown: 20/19/18/17/16 > 18 at all ranks
Fear duration: 0.75-2 seconds based on distance traveled > 0.75-1.5 seconds based on distance traveled
Sap Magic (Passive)
[NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received
Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) > 4-34 (+4.8-14% Max Health) (levels 1-17)
Bramble Smash (Q)
Damage: 70/110/150/190/230 (+40% AP) > 65/110/155/200/245 (+40% AP)
[NEW] WOOD YOU BELIEVE IT: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)
[NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters
Sapling Toss (E)
[REMOVED] NOT SO HEALTH-Y: Saplings no longer deal maximum percent health damage
Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) > 55/80/105/130/155 (+42.5% AP +6% bonus HP)
Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) > 110/160/210/260/310 (+85% AP +12% bonus HP)
[NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings.
Mana Cost: 60/70/80/90/100 > 45/55/65/75/85
Slow Amount: 35% > 45%
[NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% > 45% (+2% per 100 AP) (6% per 1000 bonus HP)
Nature’s Grasp (R)
Missile Initial Speed: 50 > 10
Missile Maximum Speed: 650 > 750
Missile Acceleration: 250 > 300
[NEW] MAKE LIKE A TREE AND LEAVE: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions
Items
Stopwatch
[NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received
Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) > 4-34 (+4.8-14% Max Health) (levels 1-17)
Damage: 70/110/150/190/230 (+40% AP) > 65/110/155/200/245 (+40% AP)
[NEW] WOOD YOU BELIEVE IT: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)
[NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters
[REMOVED] NOT SO HEALTH-Y: Saplings no longer deal maximum percent health damage
Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) > 55/80/105/130/155 (+42.5% AP +6% bonus HP)
Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) > 110/160/210/260/310 (+85% AP +12% bonus HP)
[NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings.
Mana Cost: 60/70/80/90/100 > 45/55/65/75/85
Slow Amount: 35% > 45%
[NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% > 45% (+2% per 100 AP) (6% per 1000 bonus HP)
Missile Initial Speed: 50 > 10
Missile Maximum Speed: 650 > 750
Missile Acceleration: 250 > 300
[NEW] MAKE LIKE A TREE AND LEAVE: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions
Cost: 650 > 750 (Note: Perfect Timing will still only contribute 250 gold towards a Stopwatch item)
Guardian Angel
- Combine Cost : 50 gold > 150 gold
- Total Cost : 2800 > 3000 gold
- Attack Damage : 40 > 45
Seeker’s Armguard
- Ability Power : 20 > 30
Zhonya’s Hourglass
- Total Cost : 2600 > 3000
- Ability Power : 65 > 80
- Ability Haste : 10 > 15
ARAM Balance
- Buffs
- Gragas : -3% Damage Taken > -5% Damage Taken
- Gwen : +5% Damage Taken > +5% Damage Dealt, 0% Damage Taken
- Lee Sin : +5% Damage Dealt, -5% Damage Taken, +20% Healing > +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding
- Qiyana : +15% Damage Dealt, -15% Damage Taken > +15% Damage Dealt, -20% Damage Taken
- Sylas : -5% Damage Taken > +5% Damage Dealt, -5% Damage Taken
- Zac : -4% Damage Taken, +20% Healing
- Nerfs
- Bel’Veth : +5% Damage Dealt, -10% Damage Taken > +5% Damage Dealt, -5% Damage Taken
- LeBlanc : +20% Damage Dealt, -20% Damage Taken > +17% Damage Dealt, -17% Damage Taken
- Nasus : +5% Damage Taken > -5% Damage Dealt, +5% Damage Taken
- Sona : -5% Damage Dealt, +10% Damage Taken > -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding
- Zed : +15% Damage Dealt, -15% Damage Taken > +10% Damage Dealt, -10% Damage Taken
League of Legends schedule says patch 12.17 will go live on Thursday, September 8 at 3 AM PT / 5 AM GMT / 3 AM CET. For more information regarding this patch, visit the League of Legends site.
Gragas : -3% Damage Taken > -5% Damage Taken
Gwen : +5% Damage Taken > +5% Damage Dealt, 0% Damage Taken
Lee Sin : +5% Damage Dealt, -5% Damage Taken, +20% Healing > +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding
Qiyana : +15% Damage Dealt, -15% Damage Taken > +15% Damage Dealt, -20% Damage Taken
Sylas : -5% Damage Taken > +5% Damage Dealt, -5% Damage Taken
Zac : -4% Damage Taken, +20% Healing
Bel’Veth : +5% Damage Dealt, -10% Damage Taken > +5% Damage Dealt, -5% Damage Taken
LeBlanc : +20% Damage Dealt, -20% Damage Taken > +17% Damage Dealt, -17% Damage Taken
Nasus : +5% Damage Taken > -5% Damage Dealt, +5% Damage Taken
Sona : -5% Damage Dealt, +10% Damage Taken > -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding
Zed : +15% Damage Dealt, -15% Damage Taken > +10% Damage Dealt, -10% Damage Taken