Cliff Bleszinski’s Boss Key Productions attended a panel at the Game Developers Conference 2016 where it shared some surprising news about its upcoming multiplayer shooter, LawBreakers. The studio has elected to switch from the free-to-play business model to a more traditional release.
The big news though is LawBreaker’s switch from a free-to-play title to a “premium digital title.”
“As development progressed we realized free-to-play is not the right fit for the game we’re building,” the studio said. “We’re still in very early Alpha and don’t have a specific price point or to announce yet, but LawBreakers will not have the $60 price point of a traditional box product, and fans who buy the game will have access to every available role without any barriers.”
Keeping a competitive balance in the game appears to be the main reason for the switch. There will still likely be micro-transactions for cosmetic items.
The other major alteration to the game will be to its look and tone. Boss Key is also changing the game’s art style. It now “lines up with [Bleszinksi’s] original visual for Law Breakers,” per an email received by Game Informer.
The new style has not been shared yet. Even the new Steam page uses the older screenshots for Law Breakers from its reveal last year.
The new art style for Lawbreakers was revealed in the screenshot above, and the ones below:
[Image via Boss Key]
- This article was updated on March 8th, 2018
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