The official Nickelodeon All-Star Brawl Twitter account has confirmed the release of a brand new free update for the game that adds voice acting a slew of items for players. Voice acting has been one of the most requested features for Nickelodeon All-Star Brawl since its release and something that the developers have only hinted at in the past, but it is now a reality.
Our next major FREE update is here – and it’s a big one! We’re super excited to announce that voice acting and items are available TODAY on PC, @Xbox and @Playstation. @Nintendo Switch coming soon! #NickBrawl pic.twitter.com/nTLK5T6zEG
— Nickelodeon All-Star Brawl (@NickBrawlGame) June 6, 2022
Nickelodeon All-Star Brawl Voice Acting, Items, and Patch Notes
The new free Nickelodeon All-Star Brawl update finally gives players what they have been asking for: voice acting! With the new update installed, players will be able to hear quips and grunts from characters during battle, each representing their personality.
In addition to this update, it has also confirmed that Nickeledon All-Star Brawl will now allow characters to use items during battle!
“Turn the tide of the battle as you grab, hit, and throw all new items that appear around the stage!” the team said in a statement.
The addition of voice acting and items will be coming to the Switch version of Nickelodeon All-Star Brawl as part of a free update today. While some of the original voice actors for the characters were able to return for their roles, such as Tom Kenny as Spongebob and Richard Horvitz as Invader Zim, many were replaced by new ones for Nickelodeon All-Star Brawl.
In addition to both of these updates, here are the patch notes for the latest update of Nickelodeon All-Star Brawl:
Universal
Default stock count increased from 3 to 4
Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
Player indicators will be hidden if a character is performing an action that makes them invisible
Attacking a blocking opponent no longer incurs self-hitlag
Stages
Universal
Made all damaging hitboxes transient
Harmonic Convergence
Upper section of the stage is now perfectly flat
Rooftop Rumble
Removed corner slants
Irken Armada Invasion
Lowered ceiling by 3 units
Tremorton Joyride
Made it easier to scale up the underside of the stage without colliding with a ceiling
Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
Sandy
Light Mid 1
Changed so the second hit is now manually activated, the first hit can now be used in isolation
Single-hit frame length decreased (20f → 17f)
Damage increased (3 → 4)
Launch angle increased (15° → 36°)
Knockback increased (10 → 25)
Stun decreased (30 → 18)
Blockstun decreased (10 → 7)
Blockpush decreased (1 → 0.5)
Blocklag decreased (3 → 2)
Hitlag decreased (5 → 4)
Self-hitlag decreased (5 → 4)
Light Mid 2
Damage increased (4 → 5)
Launch angle increased (15° → 27°)
Knockback decreased (80 → 50)
Knockback gain decreased (112.5 → 95)
Stun decreased (30 → 29)
Stungain increased (0 → 11)
Special Mid
Fixed bug where lasso followups couldn’t be buffered
Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
Shredder
Aerial Light Mid 1
DI angle increased (0° → 16°)
Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
Danny Phantom
Getup attack
Hitboxes rearranged to appear on Danny’s feet
Animation timing readjusted to ensure larger coverage of leg sweep
Lucy Loud
General
Vampire mode’s jump height decreased
Ghost mode’s jump height increased
Nigel Thornberry
Aerial Light Mid 1
Damage decreased (2 → 1)
Knockback increased (5 → 8)
Stun decreased (10 → 8)
Hitlag decreased (2 → 0)
Self-hitlag increased (0 → 2)
Garfield
Aerial Light Down 1
DI angle increased (0° → 16°)
Jenny
Aerial Light Up
Umbrella can now be held and retracted with the second stick
Aerial Light Down
DI angle increased (0° → 16°)
Default stock count increased from 3 to 4
Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
Player indicators will be hidden if a character is performing an action that makes them invisible
Attacking a blocking opponent no longer incurs self-hitlag
Universal
Made all damaging hitboxes transient
Harmonic Convergence
Upper section of the stage is now perfectly flat
Rooftop Rumble
Removed corner slants
Irken Armada Invasion
Lowered ceiling by 3 units
Tremorton Joyride
Made it easier to scale up the underside of the stage without colliding with a ceiling
Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
Light Mid 1
Changed so the second hit is now manually activated, the first hit can now be used in isolation
Single-hit frame length decreased (20f → 17f)
Damage increased (3 → 4)
Launch angle increased (15° → 36°)
Knockback increased (10 → 25)
Stun decreased (30 → 18)
Blockstun decreased (10 → 7)
Blockpush decreased (1 → 0.5)
Blocklag decreased (3 → 2)
Hitlag decreased (5 → 4)
Self-hitlag decreased (5 → 4)
Light Mid 2
Damage increased (4 → 5)
Launch angle increased (15° → 27°)
Knockback decreased (80 → 50)
Knockback gain decreased (112.5 → 95)
Stun decreased (30 → 29)
Stungain increased (0 → 11)
Special Mid
Fixed bug where lasso followups couldn’t be buffered
Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
Changed so the second hit is now manually activated, the first hit can now be used in isolation
Single-hit frame length decreased (20f → 17f)
Damage increased (3 → 4)
Launch angle increased (15° → 36°)
Knockback increased (10 → 25)
Stun decreased (30 → 18)
Blockstun decreased (10 → 7)
Blockpush decreased (1 → 0.5)
Blocklag decreased (3 → 2)
Hitlag decreased (5 → 4)
Self-hitlag decreased (5 → 4)
Damage increased (4 → 5)
Launch angle increased (15° → 27°)
Knockback decreased (80 → 50)
Knockback gain decreased (112.5 → 95)
Stun decreased (30 → 29)
Stungain increased (0 → 11)
Fixed bug where lasso followups couldn’t be buffered
Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
Aerial Light Mid 1
DI angle increased (0° → 16°)
Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
DI angle increased (0° → 16°)
Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
Getup attack
Hitboxes rearranged to appear on Danny’s feet
Animation timing readjusted to ensure larger coverage of leg sweep
Hitboxes rearranged to appear on Danny’s feet
Animation timing readjusted to ensure larger coverage of leg sweep
General
Vampire mode’s jump height decreased
Ghost mode’s jump height increased
Vampire mode’s jump height decreased
Ghost mode’s jump height increased
Aerial Light Mid 1
Damage decreased (2 → 1)
Knockback increased (5 → 8)
Stun decreased (10 → 8)
Hitlag decreased (2 → 0)
Self-hitlag increased (0 → 2)
Damage decreased (2 → 1)
Knockback increased (5 → 8)
Stun decreased (10 → 8)
Hitlag decreased (2 → 0)
Self-hitlag increased (0 → 2)
Aerial Light Down 1
DI angle increased (0° → 16°)
DI angle increased (0° → 16°)
Aerial Light Up
Umbrella can now be held and retracted with the second stick
Aerial Light Down
DI angle increased (0° → 16°)
Umbrella can now be held and retracted with the second stick
Aerial Light Down
DI angle increased (0° → 16°)