The official Nickelodeon All-Star Brawl Twitter account has confirmed the release of a brand new free update for the game that adds voice acting a slew of items for players. Voice acting has been one of the most requested features for Nickelodeon All-Star Brawl since its release and something that the developers have only hinted at in the past, but it is now a reality.

Our next major FREE update is here – and it’s a big one! We’re super excited to announce that voice acting and items are available TODAY on PC, @Xbox and @Playstation. @Nintendo Switch coming soon! #NickBrawl pic.twitter.com/nTLK5T6zEG

— Nickelodeon All-Star Brawl (@NickBrawlGame) June 6, 2022

Nickelodeon All-Star Brawl Voice Acting, Items, and Patch Notes

The new free Nickelodeon All-Star Brawl update finally gives players what they have been asking for: voice acting! With the new update installed, players will be able to hear quips and grunts from characters during battle, each representing their personality.

In addition to this update, it has also confirmed that Nickeledon All-Star Brawl will now allow characters to use items during battle!

“Turn the tide of the battle as you grab, hit, and throw all new items that appear around the stage!” the team said in a statement.

The addition of voice acting and items will be coming to the Switch version of Nickelodeon All-Star Brawl as part of a free update today. While some of the original voice actors for the characters were able to return for their roles, such as Tom Kenny as Spongebob and Richard Horvitz as Invader Zim, many were replaced by new ones for Nickelodeon All-Star Brawl.

In addition to both of these updates, here are the patch notes for the latest update of Nickelodeon All-Star Brawl:

  • Universal

  • Default stock count increased from 3 to 4

  • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground

  • Player indicators will be hidden if a character is performing an action that makes them invisible

  • Attacking a blocking opponent no longer incurs self-hitlag

  • Stages

  • Universal

  • Made all damaging hitboxes transient

  • Harmonic Convergence

  • Upper section of the stage is now perfectly flat

  • Rooftop Rumble

  • Removed corner slants

  • Irken Armada Invasion

  • Lowered ceiling by 3 units

  • Tremorton Joyride

  • Made it easier to scale up the underside of the stage without colliding with a ceiling

  • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation

  • Sandy

  • Light Mid 1

  • Changed so the second hit is now manually activated, the first hit can now be used in isolation

  • Single-hit frame length decreased (20f → 17f)

  • Damage increased (3 → 4)

  • Launch angle increased (15° → 36°)

  • Knockback increased (10 → 25)

  • Stun decreased (30 → 18)

  • Blockstun decreased (10 → 7)

  • Blockpush decreased (1 → 0.5)

  • Blocklag decreased (3 → 2)

  • Hitlag decreased (5 → 4)

  • Self-hitlag decreased (5 → 4)

  • Light Mid 2

  • Damage increased (4 → 5)

  • Launch angle increased (15° → 27°)

  • Knockback decreased (80 → 50)

  • Knockback gain decreased (112.5 → 95)

  • Stun decreased (30 → 29)

  • Stungain increased (0 → 11)

  • Special Mid

  • Fixed bug where lasso followups couldn’t be buffered

  • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

  • Shredder

  • Aerial Light Mid 1

  • DI angle increased (0° → 16°)

  • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

  • Danny Phantom

  • Getup attack

  • Hitboxes rearranged to appear on Danny’s feet

  • Animation timing readjusted to ensure larger coverage of leg sweep

  • Lucy Loud

  • General

  • Vampire mode’s jump height decreased

  • Ghost mode’s jump height increased

  • Nigel Thornberry

  • Aerial Light Mid 1

  • Damage decreased (2 → 1)

  • Knockback increased (5 → 8)

  • Stun decreased (10 → 8)

  • Hitlag decreased (2 → 0)

  • Self-hitlag increased (0 → 2)

  • Garfield

  • Aerial Light Down 1

  • DI angle increased (0° → 16°)

  • Jenny

  • Aerial Light Up

  • Umbrella can now be held and retracted with the second stick

  • Aerial Light Down

  • DI angle increased (0° → 16°)

  • Default stock count increased from 3 to 4

  • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground

  • Player indicators will be hidden if a character is performing an action that makes them invisible

  • Attacking a blocking opponent no longer incurs self-hitlag

  • Universal

  • Made all damaging hitboxes transient

  • Harmonic Convergence

  • Upper section of the stage is now perfectly flat

  • Rooftop Rumble

  • Removed corner slants

  • Irken Armada Invasion

  • Lowered ceiling by 3 units

  • Tremorton Joyride

  • Made it easier to scale up the underside of the stage without colliding with a ceiling

  • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation

  • Light Mid 1

  • Changed so the second hit is now manually activated, the first hit can now be used in isolation

  • Single-hit frame length decreased (20f → 17f)

  • Damage increased (3 → 4)

  • Launch angle increased (15° → 36°)

  • Knockback increased (10 → 25)

  • Stun decreased (30 → 18)

  • Blockstun decreased (10 → 7)

  • Blockpush decreased (1 → 0.5)

  • Blocklag decreased (3 → 2)

  • Hitlag decreased (5 → 4)

  • Self-hitlag decreased (5 → 4)

  • Light Mid 2

  • Damage increased (4 → 5)

  • Launch angle increased (15° → 27°)

  • Knockback decreased (80 → 50)

  • Knockback gain decreased (112.5 → 95)

  • Stun decreased (30 → 29)

  • Stungain increased (0 → 11)

  • Special Mid

  • Fixed bug where lasso followups couldn’t be buffered

  • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

  • Changed so the second hit is now manually activated, the first hit can now be used in isolation

  • Single-hit frame length decreased (20f → 17f)

  • Damage increased (3 → 4)

  • Launch angle increased (15° → 36°)

  • Knockback increased (10 → 25)

  • Stun decreased (30 → 18)

  • Blockstun decreased (10 → 7)

  • Blockpush decreased (1 → 0.5)

  • Blocklag decreased (3 → 2)

  • Hitlag decreased (5 → 4)

  • Self-hitlag decreased (5 → 4)

  • Damage increased (4 → 5)

  • Launch angle increased (15° → 27°)

  • Knockback decreased (80 → 50)

  • Knockback gain decreased (112.5 → 95)

  • Stun decreased (30 → 29)

  • Stungain increased (0 → 11)

  • Fixed bug where lasso followups couldn’t be buffered

  • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

  • Aerial Light Mid 1

  • DI angle increased (0° → 16°)

  • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

  • DI angle increased (0° → 16°)

  • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

  • Getup attack

  • Hitboxes rearranged to appear on Danny’s feet

  • Animation timing readjusted to ensure larger coverage of leg sweep

  • Hitboxes rearranged to appear on Danny’s feet

  • Animation timing readjusted to ensure larger coverage of leg sweep

  • General

  • Vampire mode’s jump height decreased

  • Ghost mode’s jump height increased

  • Vampire mode’s jump height decreased

  • Ghost mode’s jump height increased

  • Aerial Light Mid 1

  • Damage decreased (2 → 1)

  • Knockback increased (5 → 8)

  • Stun decreased (10 → 8)

  • Hitlag decreased (2 → 0)

  • Self-hitlag increased (0 → 2)

  • Damage decreased (2 → 1)

  • Knockback increased (5 → 8)

  • Stun decreased (10 → 8)

  • Hitlag decreased (2 → 0)

  • Self-hitlag increased (0 → 2)

  • Aerial Light Down 1

  • DI angle increased (0° → 16°)

  • DI angle increased (0° → 16°)

  • Aerial Light Up

  • Umbrella can now be held and retracted with the second stick

  • Aerial Light Down

  • DI angle increased (0° → 16°)

  • Umbrella can now be held and retracted with the second stick

  • Aerial Light Down

  • DI angle increased (0° → 16°)