Hero’s Hour is a turn-based strategy game developed by ThingOnItsOwn, and you may notice similarities to another series. Hero’s Hour bears many striking resemblances to the Heroes of Might and Magic series, particularly Heroes of Might and Magic III. This may leave you wondering if they are alike.

The answer is yes—Hero’s Hour and Heroes of Might and Magic III are very similar, but there are some key differences. We have compiled some of the similarities and differences below.

Hero’s Hour vs. Heroes of Might and Magic III

What’s alike?

Much of the gameplay of Hero’s Hour and Heroes of Might and Magic III is the same. You control heroes who explore the overworld in search of resources and battle both monsters and other heroes. These resources are used to build up your town and army.

The look of the overworld, town’s monsters, and UI are also very similar to Heroes of Might and Magic III. Many of the towns in Hero’s Hour feature themes identical to Heroes of Might and Magic III, though Hero’s Hour does have more factions.

What’s different?

The primary and most apparent differences are the art style and battle system. Heroes of Might and Magic III is completely turn-based in both the overworld and combat. While Hero’s Hour has turn-based overworld exploration, it features auto-battler combat.

This means that both sides move independently and at the same time. While you can still issue orders, all action is carried out in real-time instead of via taking turns. Another key difference is the hero’s role in combat.

In Heroes of Might and Magic III, the hero stands behind and does not directly engage in combat outside of casting spells. But Hero’s Hour not only allows the hero to cast spells, but they can also fight alongside your units. This is similar to Heroes of Might and Magic IV’s hero function.

For more information on Hero’s Hour, check out What are Reserves in Hero’s Hour and how do they work? and Should you choose Control Battle or Skip to Outcome in Hero’s Hour? on Pro Game Guides.