Update 1.1 kicked out for Hubris, and here’s the full list of changes and fixes added with this patch. The adventure game has been around for a while and seems to have received pretty positive feedback from the gaming committee. The developer Cyborn B.V. wants to offer players a better gameplay experience and released a new update a while ago. The latest version is quite extensive and brings tons of changes. Let’s deep dive into the Hubris 1.1 update patch notes.

Hubris 1.1 Update Patch Notes

Gameplay

  • Made all upgrades about 10 resource points cheaper per resource, making gun upgrades a lot more accessible.
  • Rebalanced salvage materials to lessen the grind of searching and dematerializing.
  • Lucia’s (Drone) hints can now be toggled on or off in the gameplay menu.
  • Drone detection ability has been increased in the Terraformer Interior to make them more aggressive in instanced where they would hang just outside of action range from the player.
  • The hoverbike can now be boosted with a single trigger press, instead of using both triggers.
  • The UI for all menu’s including start-up config has been revamped to be more user-friendly and clear.
  • Loft juicer and food printer now works faster and smoother. The animation times and audio are cut so the player can insert all ingredients without pause.
  • Made some UI interaction on start-up clearer.
  • We passed over some dialogue to make them snappier. This was done blending certain animations and shaving some frames of others.
  • Fixed some dialogues triggering out of order in the SPI printer flow.
  • Added safety to soldering tool to make sure it’s always in place in the metro.
  • Did a pass on the Lucia drone movement to avoid clipping.
  • Underwater reactor in the SPIA can now be grabbed correctly.
  • Did a collision pass. Added collision to meshes where the player could still clip through.
  • Fixed hard locks in the tutorial when changing key bindings on certain buttons in SteamVR.
  • Wack now waits for the player before talking at the beginning of the terraformer interior.
  • The hooverbike now correctly stops and crashes when falling through gaps.
  • The debris at the end of the tunnel now correctly collides with the hooverbike.
  • Drones now have collision as well.
  • Players will respawn with a minimum of 25 percent hp. This way a ill-timed autosave with 5 percent health and no healing items should be less punishing.
  • Added extra Bhaptics calls in the ending scenes.
  • Slice no kills the player when slicing right through.
  • Added option to disable all screen shaking.
  • Pistol can now be fired as fast as you can pull the trigger.
  • Drones will now correctly respawn in the pillarforrest.
  • Containers on elevators now ease in and out when moving them.
  • The shotgun can now hit flying rocks and the shield generator.
  • All guns now have laser sights activated when grabbing them two-handed.
  • The pistol now has an accurate visor.
  • The burstguns’ holographic dot is now also accurate.
  • Added “without dying” to the “Speedy apprentice” and “License to speed” achievements to make clear that they need to be achieved in one run without dying.
  • Chapter selection is now available. Unlocking the previous act after it has been completed.

Stability and Performance – Hubris 1.1 Update Patch Notes

  • Level streaming has been further optimizes to prevent falling through the level.
  • Fixed not being able to jump near a moving elevator when not in the elevator.
  • Fixed certain particle effects not showing due to optimization.
  • Fixed particle effects not being destroyed.
  • Added particles optimizations across the board.
  • Disabling Mirror display will now correctly disable the view instead of showing the last frame.
  • Added option to tweak ambient occlusion shadow generation, fixing the double vision issue on the Index.
  • Thicksacks now have the correct collision applied during their destruction animation and when destroyed.
  • Bhaptics implementation has been migrated to SDK2.
  • Fixed object physics bugging out when thrown in the chasm in the cave of the waterpond.
  • Fixed Post processing effect not going away on respawn in SPIA.
  • Fixed doors at the end of the tutorial not being closed correctly on respawn.
  • Fixed Lucia Drone lights already being on before the player fixed the drone.
  • Fixed gun grab animations still showing without gun after respawn.
  • Fixed health bar visual incorrectly showing full health after respawn.
  • Fixed mines correctly despawning and deactivating in the cyanpump and metro levels.
  • Improved performance in cyanpump.
  • Provided a fall back for the arm IK’s in case the tensorflow libraries are removed from the game files.
  • Shield now correctly show (or don’t show) and reload in the cyanpump after respawning.
  • Tweaked lucia drone flying very close to the elevators.
  • Loading the first tutorial save now correctly hides the new game button.
  • Prevented accidental overlap of the metro level trigger when running around the SPIA.
  • Slice now has better collision in the cyancave.
  • Changing sharpness now correctly remembers the setting in the menu.
  • Screen shake now doesn’t carry over in the pause menu.
  • Squidprinter now loads correctly being closed at first.

Animations

  • Added general optimization and polish pass on animations.
  • Hand-grabbing animations have been improved on certain meshes.
  • Fixed mismatches between the character animations and the voices.
  • Fixed some characters not being aligned on the floor.
  • Fixed trooper carrier in the pillarforrest being visible before the animation triggers.
  • Fixed Cyana’s hands clipping through the bed in the loft.
  • Wack now doesn’t get stuck in the terraformer reactor anymore.
  • Tweaked drone positioning in hangar interior to be in front of Wack when the speak to each other.

Visuals – Hubris 1.1 Update Patch Notes

  • Fixed stretching algae.
  • Fixed visual bug where object looked see-through when held in the sun with the inventory opened.
  • Fixed medkit glasses overlay effect being visible in the menu.
  • Fixed positioning of decals in the control room sequence of the terraformer.
  • Fixed large drone smoke lodding.
  • Fixed repairgun particles showing in the middle of the metro level.
  • Fixed Wacks holo being gone after loading.
  • Uron shadows now disappear faster when they’re vaporized.
  • Fixed floor texture lodding issues in pillar forrest.
  • Fixed loft holograms rendering layers.
  • Adjusted death overlay effect.
  • Increased lighting arc resolution on the Uron Shield generator.
  • Wack’s holo in the SPI is now angled less awkwardly towards him.
  • Optimized and fade in/out Giant Uronship beam trail.
  • Centered some UI elements.
  • Sparks now collide correctly with the floor.
  • Tweaked Tyrim’s ambient occlusion.
  • Fixed set dress not aligning on the floor in SPIA

Audio

  • Added surface-hitting sounds to all objects.
  • Tweaked the volume of a whole bunch of sounds and dialogues to be more clear.
  • Fixed some sounds that got mixed up.
  • Fixed Slice being broken audio.
  • Added new audio to the credits.
  • Fixed juiceprinter audio mismatch.
  • Fixed printer audio stopping too soon when removing tubes.

Localization – Hubris 1.1 Update Patch Notes

  • Added Dutch, Czech, and Chinese subtitles and localization.
  • Added missing menu and UI localization.
  • The contamination breach voice in tunnels B now has subtitles.
  • Split subtitles to have less text cover the image at one time.

Hubris and the update 1.1 are available on PC. Check out the game’s Steam page for more information regarding this update.