While most of the weapon stats in Warhammer 40,000: Darktide are moderately straightforward in wording, some are somewhat vague and might confuse Rejects on their journey to carry out justice for the Emporer. For instance, stats like Damage or Reload Speed are relatively straightforward in their labeling. Everyone understands that Damage is how much a Heretic enemy is wounded, and Reload Speed is how fast one reloads their firearm. On the other hand, stats such as Finesse or Quell Speed are quite esoteric, and the game currently needs to provide more explanation on what these terms mean. As of writing, Darktide is still in Beta, so better descriptions may come out after the official release.

The Mechanics of Weapon Stats in Darktide

The Beta build of Warhammer 40,000: Darktide features a total of 19 different weapon stats that players will need to learn to make effective choices regarding loadouts. The majority of these stats are shared between weapon types. However, a few are exclusive to a single class; those who play this class should recognize the meaning of these unique terms.

How to Perform a Special Action in Warhammer 40K: Darktide

Based on findings by Gamepur, below is an index naming each of the weapon stats in Darktide, including a brief description as to what mechanical role it plays in combat:

Warhammer 40,000: Darktide will be available on Xbox Series X|S and PC.

  • This stat indicates how much ammunition the weapon can hold.

  • This stat determines the size of a weapon’s AoE, such as an explosion.

  • This stat refers to the Penetration power for specific ranged weapons, affecting how many effective projectiles pass through enemy armor.

  • This stat affects how many enemies a single melee strike will pass through.

  • This stat affects the melee Damage dealt to additional mobs struck after pass through the first enemy.

  • This stat refers to how effective Shield armaments can stagger enemies with an attack.

  • This stat refers to extra Damage dealt when a critical strike has been applied.

  • This stat affects the speed at which a Void Staff is able to recharge.

  • This stat dictates the default Damage output of a weapon.

  • This stat dictates Stamina use when performing a block or block-related move.

  • This stat determines the Damage multiplier for headshots and hits to weak points on enemy targets.

  • This stat affects dodging, weapon handling, aim-down-sight speed, and sprint speed.

  • This stat determines the damage dealt to armored targets, like elite armored Heretics.

  • This stat determines the degree to which an enemy flinches or is staggered by a weapon’s attack.

  • This stat determines recoil and weapon stability in ADS.

  • This stat involves how quickly a weapon reloads ammo.

  • This stat is the inverse of Cleave Damage, affecting how much Damage is dealt to the first target of a melee attack.

  • This stat in Darktide affects the cooldown of Perils of the Warp

  • This stat determines how much Peril is generated from Void Staff and other psychic abilities.

Source: Gamepur